Metaverse Market Insights by Component, Platform, Technology, Application, End Users and Region, Forecast to 2030

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The metaverse market is expected to experience a considerable boom, generally due to the growing awareness of the convergence of the virtual and the tangible.

VANCOUVER, BC, CANADA, April 19, 2022 / — Metaverse has become the buzzword of the moment with its hype reaching embodiment after social media giant Facebook announced that it was renaming its portfolio of companies, Meta, in an effort to align its businesses with its ambition to build the metaverse. Metaverse, a portmanteau of the words meta and universe, is a popularly assumed iteration of the internet and alludes to the convergence of virtual and augmented reality, social media and internet gaming.

Metaverse will bring humans closer to the future of Web3, where artists and developers can take back control of their online content and people can take back control of their personal identities. Each new blockchain concept and solution is quickly evaluated as a possible module to integrate into the Web 3.0 engine that will support the traction of metaverse products and services. Mark Cuban, an American entrepreneur, recognized the importance of blockchain in the development of the metaverse world. He created his non-fungible token (NFT) company,, which is a digital art gallery aimed at promoting NFTs in the same way as typical art galleries, with the help of Polygon Studios, which is a new NFT center. game center and metaverse intended to enable web 3.0 play. The latter is funded with a $100 million investment to drive widespread adoption of metaverse projects.

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Market Size – USD 63.08 billion in 2021, Market Growth – at a CAGR of 43.3%, Market Trends – Emergence of Blockchain technology, web 3.0 (Web3), low-code application platforms and no-code, and advancements in motion tracking systems and cybernetics will help artists and developers regain control of their respective online content

Global Metaverse Market Size Scope:

Over the past few months, the term “Metaverse” has grown in popularity. It is called a decentralized computing platform and the digital reality revels in various virtual realms. Still, the metaverse concept is still being installed and improved. Currently, Meta Platforms Inc. (formerly known as Facebook) is a big supporter of the Metaverse, and it helps inspire usage of the Metaverse through the organization’s generated products, including headsets. digital truth and smart glasses. However, it is miles away from the new version of the net and fantastic innovative possibilities for many developers, entrepreneurs and innovators.

The report further offers comprehensive SWOT analysis and Porter’s Five Forces analysis to offer a better understanding of the competitive landscape of the industry. It also covers the strategies adopted by prominent players such as mergers and acquisitions, collaborations, joint ventures, product launches and brand promotions, among others. The report aims to provide readers with a comprehensive understanding of the relevant characteristics of the industry.

Key Players profiled in the report are:

Facebook, Inc., Tencent Holdings Ltd., ByteDance Ltd., NetEase, Inc., Nvidia Corporation, Epic Games, Inc., Roblox Corporation, Unity Technologies, Inc., Lilith Games and Nextech AR Solutions Corp.

The global metaverse market is segmented on the basis of component, type, offerings, technology, application, end-user, and region and United States of America level. Based on components, the global metaverse market is divided into hardware and software. Hardware is also sub-categorized into display, extended reality (XR) hardware, and AR/VR headsets. The software is subdivided into asset advent equipment and programming engines. Based on type, the market is categorized into computer and mobile device. Based on offers, the metaverse market is divided into digital platforms, avatars, asset markets and economic services. Based on technology, the market is categorized into Blockchain, Digital Reality (AR) and Augmented Reality (AR), and Mixed Reality (MR). Based on the application, the metaverse market is categorized into online shopping, gaming, social media, content advent, conference and others. Based on end-user, the market is categorized into education, fashion, media & entertainment, aerospace & defense, and others.

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The analysis of the segments and their growth projection is carried out by historical and current in-depth analysis of the market scenario. In addition, the report provides details of the Metaverse market factors and characteristics that are expected to drive the growth of the industry in the coming years.

For the purposes of this report, Emergen Research has segmented the global metaverse market based on component, platform, offering, technology, application, end-use, and region:

Components Outlook (Revenue, USD Billion; 2019 – 2030)



Platform Outlook (Revenue, USD Billion; 2019 – 2030)



Bid Outlook (Revenue, USD Billion; 2019 – 2030)

Virtual platforms

Asset market


Financial services

Technology Outlook (Revenue, USD Billion; 2019 – 2030)


VR and AR


Application Outlook (Revenue, USD Billion; 2019 – 2030)


Shopping online

Content creation

social media


Virtual parades

Aircraft maintenance


End-Use Outlook (Revenue, USD Billion; 2019 – 2030)


Media and entertainment


Aerospace and Defense


Additionally, the growing traction and reputation of Mixed Reality (MR) is also driving the global metaverse market. The Mixed Reality (MR) shard is used to create a fundamentally massive offering due to the growing use of Mixed Reality (MR) to tether most effectively within the metaverse. When customers can immediately join Metaverse environments in a real area, this is called mixed reality. Customers don’t need to worry about a VR headset to cooperate with the Metaverse. Users basically have to interact with the metaverse using a keyboard, no matter how immersive. However, challenges regarding protection issues and privacy in metaverse environments may also restrain the growth of the global metaverse market. Despite this, the technological development in terms of protection of gadgets and increased protection of people and excessive self-confidence among customers can provide many opportunities for the similar increase in the global metaverse market.

Report Highlights

The hardware segment accounted for a relatively larger revenue share in 2021 due to increased demand for various equipment, including smart lenses, haptic gloves, VR, AR and XR devices, tracking systems and motion sensors. swipe to provide a better experience in the metaverse. Additionally, revenue growth in this segment is expected to be driven by the growing focus of companies operating in this industry on delivering superior visual quality with sophisticated display technologies.

Avatar segment revenue is expected to grow at a rapid CAGR during the forecast period. This can be attributed to the advent of hyper-realistic avatars for the metaverse. Individuals can represent themselves more exclusively online and better interact with others through hyper-realistic avatars. Companies such as Burberry are developing virtual versions of their storefronts, while fashion companies are offering NFT wearables that people can wear on their avatars in a virtual world. As people become more immersed in the metaverse, the focus on creating hyper-realistic avatars would increase further.

The North America metaverse market is expected to register a rapid revenue growth rate over the forecast period. The market revenue growth in North America is expected to be driven by factors such as the increase in the number of startups such as Supersocial, Inc. developing immersive games for the metaverse.

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